#include "cItem.h"

cItem::cItem(char* itemName, int itemType)
{
}

cItem::~cItem()
{
}

void cItem::changeName(char* newName)
{
}

void cItem::changeType(int type)
{
	m_itemType = type;
}

void cItem::changeActive(bool bHasActive)
{
	m_bHasActive = bHasActive;
}

void cItem::changePassive(bool bHasPassive)
{
	m_bHasPassive = bHasPassive;
}

char* cItem::retrieveName()
{
	return m_itemName;
}

int cItem::retrieveType()
{
	return m_itemType;
}

bool cItem::hasActiveAbility()
{
	return m_bHasActive;
}

bool cItem::hasPassiveAbility()
{
	return m_bHasPassive;
}